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Tools Programmer

Tools Programmer Posted 08 June 2007
Main Responsibilities:
Develop and maintain a cross-platform, next-generation game engine.
Collaborate with design, artists and other engineers to implement and fine-tune game features.
Ensure the technical quality and game-play of the product through tuning and bug fixing.
Contribute innovative and original ideas toward all aspects of the game's production and development.
Write robust, maintainable code.
Maintain code performance through profiling and optimization.
Qualifications:
Passion for making and playing great games.
A burning desire to write code you can be proud of.
Expertise in C++.
B.Sc. Degree in Comp Sci, Mathematics, Engineering or equivalent game development experience.
2+ years game development experience, with at least 1 shipped product.
Strong communication skills, work ethic and motivation.
Willing to relocate to Canada.
Preferred Extras:
Console experience; next-gen preferred.
Familiarity with large-scale C++ project development.
Familiarity with any of the following APIs: D3D, OpenGL, PhysX, DirectSound, DirectInput, Win32/GDI.
Experience with concurrent programming.
Assembly language and low-level systems.
Familiarity with Perforce.
Experience with Perl.
Familiarity with profiling tools (i.e. VTune).







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Paris
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