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Texture Artist

Texture Artist Posted 08 June 2007
The Texture Artist will work closely with the Art Director and the Lead Texture Artist from project inception to finish and will have a significant role in establishing and maintaining the look of the project.

Responsibilities:

- Assist in setting and maintaining visual standards
- Work closely with Art Director to establish look and feel
- Maintain milestones and production quality
- Conceptualize, design, execute and deliver high quality game-ready environments in a timely and dependable manner
- Commit to raising the quality bar of games art to its most achievable level
- Strive to be up to date with the latest modeling, texturing and lighting technologies and tools
- Collaborate with tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists workflow

Qualifications/Requirements:

- Experience with 3Dmax or Maya and Photoshop
- Ability to create 3d models of objects, characters and environments
- Exceptional ability in creation and application of texture maps
- Expertise in the application of UVW coordinates to meshes
- Proficiency in lighting environments
- Conceptual skills and strong knowledge of human anatomy are highly regarded
- 2+ years of game development production experience
- Able to focus and to manage ones own time in order to meet milestones
- Strong time management skills with an ability to juggle multiple assignments effectively
- Excellent interpersonal and communications skills
- Fluency in English

Prerequisites:

A portfolio demonstrating the following is required:

- A strong ability to think in 3-D
- Strong fundamental skills
- Understanding of color theory
- Strong knowledge of and experience in texturing

Strictly no freelancers please - Preferable (but not necessary to talent, knowledgeable person) BA(BS) Degree of Arts or equivalent from accredited Art Institution
- Ability to sketch and draw
- Experience with next-gen consoles








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