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Technical Artist

Technical Artist Posted 21 May 2007
No. Job Description Job Family Update
42 Technical Artist Development Requirements Bonus
The Technical Artist evaluates, innovates, solves problems and pushes the technical/visual limitations on a given project

Responsibilities:

- Innovate and solve technical issues for tool development used in game production
- R&D with an eye towards visual and technical innovation in dealing with process and pipeline creation
- Documents processes and procedures thoroughly
- Push and/or define hardware and art limitations for the project
- Work efficiently with programming staff while representing the art
- Mentors other artists in this discipline
- Review and recommend software for production
- Meet deadlines with proficiency
- Use commercially available digital software competently
- Develop new techniques and processes to solve production challenges
- Work closely with the tech team to design, debug and evaluate new tools
- Interact and communicate effectively with management on both a project and studio level
- Assist in checking art content against technical guidelines prior to integration in the game

Qualifications/Requirements:

- 3+ years production experience with three or more complete development cycles in a similar role
- Maxscript or equivalent experience
- Working knowledge of MAX and/or other 3D software package Photoshop, Z-brush,
Alienbrain
- Strong technical background
- Thorough understanding of integration of assets into game
- Understanding of scripting, shaders, and other technical issues
- Excellent verbal and written communication skills and ability to interact effectively
- Ability to multi-task and to adapt easily to change
- Knowledge of advanced shader techniques
- Experience developing pipelines
- Excellent problem solving capabilities
- Excellent personal relationship skills
- Task driven, self motivated, excellent time management skills
- Excellent knowledge and understanding of cutting edge techniques and tools
- A passion for video games
- Fluency in English - Previous experience in online games
- Preferable (but not necessary to talent, knowledgeable person) BA(BS) Degree
- Leadership experience
- Knowledge of Unreal editor







email: stevenwilliams@flwint.net
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