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Main Responsibilities: Assists The Producers With ...

Main Responsibilities: Assists the Producers with ... Posted 04 April 2007
Main Responsibilities:
Assists the Producers with scheduling and task tracking for defined areas of the project.
Collaborate with Producers and Team Members to establish realistic expectations for timelines, estimates and project deliverables.
Manage large aspects of game production as directed by the Producer.
Use project management software tools to assist in maintaining detailed project plans and to track status.
Responsible for handling day-to-day inquiries.
Facilitate team communication and ensure timely dissemination of information.
Obtain management approvals & verification for work in progress.
Ensure timely delivery of necessary assets for localization, manage the implementation of localized assets, and submit localized SKUS to foreign partners.
Writes and publishes meeting minutes.
Prepare release notes for publisher.
Flag issues for the QA team.
Assist in preparing for and carrying out play testing & user tests.
Updates and maintains the project's Wiki pages.
Organizes meetings, special events, and team activities.
Assist with other tasks by providing assistance and gathering information in a timely manner.
Qualifications:
Demonstrated strengths in taking initiative with a desire to learn and be challenged.
Ability to create, maintain, assess, and adjust project schedules.
Strong communication skills, work ethic and motivation.
Ability to adapt and address issues encountered in the product development process.
Preferred Extras:
Demonstrated knowledge and experience of the customary procedures and development strategies in game development preferred.
Passion for making and playing great games.
AI Programmer

Main Responsibilities:
To play a key role in designing and implementing cutting-edge, intuitive artificial intelligence solutions for next-gen gameplay.
Implement and maintain thoughtful, strategic path finding and path following algorithms as well as formation and grouping algorithms.
Communicate with designers, artists and other engineers to ensure AI satisfies production needs.
Contribute innovative and original ideas toward all aspects of the game's production and development.
Write robust, maintainable code.
Maintain code performance through profiling, testing and optimization.
Main Requirements:
2+ years game development experience, with at least 1 shipped product.
Prior programming experience developing movement, navigation and decision-making AI for FPS or 3rd-person shooters.
Passion for making AI as realistic as possible.
Expertise in C++.
B.Sc. Degree in Comp Sci, Mathematics, Engineering or equivalent game development experience.
Strong communication skills, work ethic and motivation.
A passion for games.
Must be willing to relocate to London, Ontario, Canada (assistance with work permit provided)
Desired Skills and Pluses:
Console experience; next-gen preferred.
Knowledge of scripting languages (Perl, Python, etc�).
Familiarity with large-scale C++ project development.
Experience with concurrent programming.
Experience with code optimization and profiling tools (i.e. VTune, PIX).






Please, no phone calls about this job!
Please do not contact job poster about other services, products or commercial interests.

email: stevenwilliams@flwint.net
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