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Lighting Artist

Lighting Artist Posted 21 May 2007
The Lighting Artist will be responsible for creating lighting rigs for environments and characters. From a craft perspective, he supervises the lighting process across the studio during production.

Responsibilities:

- Proactively research and develop new techniques for lighting and adapts to the R/T environment
- Work with Studio Exec to drive and manage visual issues within a studio.
- Proactively works to eliminate problems in the production cycle (ideally before they occur)
- Ensure that lighting is thorough and complete
- Testing new concepts or techniques is complete prior to production of title
- Review and provide feedback on lighting documentation
- Review all Media Design Documents and Technical Design Documents for lighting issues
- Attend industry events and stays abreast of new technologies and trends within CG Animation industry

Qualifications/Requirements:

- Understanding of 3D lighting solutions including ray-tracing, radiosity, HDRL, vertex lighting, and lightmaps
- A good working knowledge of at least one Major 3D software package (Maya, XSI, 3DS Max, etc.)
- Quickly master in-house tools
- Take a provided design and complete work within provided style consistently
- Ability to work within a style including a style set by another artist/art director/ Brand Identity
- Fluent knowledge of cinematography, lighting, and post-production compositing
- Demonstrating an excellent understanding of pre-production (as related to the gaming industry)
- Excellent organization and presentation skills
- Expert level understanding of the many aspects of game production, and how those areas affect the final animation product
- Understanding importance of dates/milestones, teamwork and organization
- Fluency in English

Prerequisites:

A portfolio demonstrating the following is required:

- A strong artistic background (focusing on lighting)
- Good use of light and shadow
- Breadth of artistic styles
- Excellent sense of depth
- Excellent craftsmanship and professional quality finish product - Experience in multiple 3D art and design tools
- Preferable (but not necessary to talent, knowledgeable person) BA(BS)
- Experience with next-gen console development








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