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Character Animator

Character Animator Posted 04 June 2007
The experienced Character Animator will be responsible for animating in-game assets, specializing in characters and other animated figures.

Responsibilities:

- Animate and rig characters using modeling software
- Demonstrates solid productivity and ability to meet milestones
- Communicates clearly and professionally with the team
- Establishes or follows technical guidelines for character art creation
- Resolves artistic discrepancies promptly and professionally with the Art Director and the Production team
- Problem solves and consistently presents sound solutions to technical issues
- Perform special projects as assigned

Requirements:

- Exceptional understanding of animation theory, and the ability to Animate Characters (and objects) to an extremely high level of quality in a 3D software package
- Experience with motion capture data integration and software like MotionBuilder
- Ability to animate realistic human motions
- 3+ years production experience with three or more complete development cycles in a similar role
- Strong sense of weight and timing
- Ability to work in a non-linear fashion
- Ability to create compelling stylized/heroic motion
- Strong proficiency in 3D modeling/world-building software like 3D Max, Maya and/or XSI
- Strong communication and problem solving skills
- An overwhelming passion for playing and designing games
- Fluency in English - Leadership experience in running a small team of Character Animators
- Strong technical skills and knowledge of production pipeline
- Preferable (but not necessary to talent, knowledgeable person) BA(BS)










email: stevenwilliams@flwint.net
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