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Paris Forum Topic - Concept Artist

 
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Paris
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Joined: 03 Apr 2007
Posts: 5714
Posted: 04 June 2007 Concept Artist
The role of concept artist will have several areas of emphasis like character ideation and design (i.e. outfits, hair, fashion), environment ideation and design (i.e. styled level design experience is highly recommended) and component ideation and design (i.e. trees, household objects, etc.).

Responsibilities:

- Execute on design ideas in throughout pre-production and production
- Play principle role in creative problem solving sessions; may be asked to lead brainstorming sessions
- Play key role (may be in conjunction with an Art Director) in establishing the style and tone of an existing franchise or being a principle in establishing the look and feel of a new project
- Identify design problems that can be addressed visually and provide solutions in whatever appropriate form
- Work with Art/CG production teams to maintain quality and integrity of initial conceptual renderings
- Responsible for quality and production of presentation materials
- Work with game design team to add value to a franchise
- Produce final concept drawings, pre-production materials, any necessary for IP/Licensor approval drawings and construction drawings, may include; Creatures, Environments, Storyboards, or Overall Look and Feel on a small project
- Create Look/Feel Boards, Style Guide and Beat boards as appropriate
- Conduct reviews of Concept Art team with Art Production Managers and/or Development Directors

Qualifications/Requirements:

- Artistic ability and an understanding of visual communication
- Expert fundamental skills and illustration skills
- A excellent understanding of design process and methodology and how it is integrated into game production
- History of developing exceptional presentation materials in black & white, color and physical 3D (mockups, actual models, sculptures, etc)
- Good ability to visually and verbally communicate complex mechanical and emotional concepts
- Excellent organizational and presentation skills
- Fluency in English

Prerequisites:

A portfolio demonstrating the following is required:

- Very strong traditional illustration skills in a variety of media as well as excellent drawing skills
- A strong ability to think in 3-D
- Strong fundamental skills
- Good use of line, light and shadow
- Storytelling and concept development
- Breadth of artistic styles
- Understanding of color theory
- Ability to work within a style including a style set by another artist/art director

Strictly no freelancers please - Professional experience in multiple disciplines
- 3+ years production experience with three or more complete development cycles in a similar role
- Preferable (but not necessary to talent, knowledgeable person) BA(BS) Degree of Arts or equivalent from accredited Art Institution








email: stevenwilliams@flwint.net
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Paris, France

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